Wheels
25 stunt and driving challenges for GTA 5
Last updated: 7 September 2026
Not looking for the Diamond Casino's lucky wheel podium vehicle? Good — this is 25 driving and stunt challenges instead, each built from a route, a restriction and a clear fail condition, sorted into five groups and rated by tier: Tourist for a relaxed version, Local for the standard one, Menace for a stacked, unforgiving one. Spin the generator for a random Wheels dare once you've picked a group.
6 stunt challenges
Site note: this page doesn't state how many stunt jumps exist in the game — that figure changes depending on how a source defines one, and GTA Wiki's own stunt jump list is the place to go for exact locations and counts.
- The no-repair jump chain — clear three stunt jumps back to back without repairing the vehicle between any of them. Local.
- High point, named landing — pick a tall, named location and land a jump from it onto a specific named point below, agreed before you launch rather than picked afterward to match wherever you happened to land. Menace.
- Parachute off the first thing you climb — climb the first tall structure you reach and parachute off it, no picking a "better" one afterward. Tourist.
- The ramp-only lap — complete a lap of a chosen area using only ramps and jumps to change direction, no regular cornering. Menace.
- The blind ramp — launch off a ramp where you can't see the landing until you're already airborne. Local.
- The rooftop-to-rooftop gap — clear a gap between two buildings without touching the ground in between. Menace.
GTA driving and stunt dares has more of this exact flavour ready to spin.
6 driving-restriction challenges
No stunt required for any of these — just a route and one rule that removes something you'd normally rely on without thinking about it. They tend to feel harder in practice than the stunt group above, precisely because the restriction applies to every second of the drive rather than one dramatic moment, and there's nowhere to relax between the start and the finish the way there sometimes is between two stunt jumps.
- No braking — cross an agreed distance without touching the brake once. Menace.
- Reverse-only — complete a short drive using only reverse gear. Menace.
- First-gear feel — cap your own speed discipline as though stuck in first gear for the whole run, judged by restraint rather than an actual game setting. Local.
- One hand on the wheel — no camera adjustment for the entire drive, steering and navigating on instinct alone. Local.
- No collisions — reach the destination without touching another vehicle, pedestrian or piece of scenery. Menace.
- No repairs — whatever damage the car takes, it keeps for the rest of the challenge. Local.
5 route challenges
Distance and duration are the whole challenge here rather than any single tricky moment — pick a route, commit to it, and treat reaching the end as the win condition on its own. These pair well with a passenger too: someone along for the ride can call out the next turn from a paper or mental map rather than the game's own waypoint marker, which keeps the "no markers" spirit of a route challenge intact even on an unfamiliar path.
- Coast to coast, no highway — cross the map using only surface streets, no highway on-ramps. Local.
- Every district, one tank — visit every named district before the fuel gauge would theoretically run dry (track distance yourself with a rough mileage estimate if fuel isn't simulated on your version — the point is the discipline of planning a route around a limit, not the exact number). Menace.
- The airport perimeter lap — circle the full airport perimeter without entering restricted terminal areas. Tourist.
- Summit to sea on a BMX — start at Mount Chiliad's summit and ride a BMX all the way down to the water. Local.
- Obey every light across the city — cross the whole city obeying every traffic light and stop sign along the way. Tourist.
4 drift and control challenges
Less about speed than precision — these reward a car that's been steered right at the edge of losing traction rather than one driven flat out, and they're a good group to practise on a car you already know well before trying them on something less familiar.
- Rear-wheel-drive hill descent — take a rear-wheel-drive car down a winding hill route, drifting through as many corners as the road allows. Local.
- The roundabout drift chain — link drifts through a series of roundabouts without a full stop between any of them; clipping the curb counts as breaking the chain even if the car recovers cleanly afterward. Menace.
- The parking-garage spiral — descend or ascend a multi-level parking garage's spiral ramp as fast as control allows. Local.
- The precision-parking gauntlet — park cleanly in a series of progressively tighter spaces without a single collision, and without using the reverse camera if your setup has one enabled by default. Tourist.
4 multiplayer driving formats
These need at least one other player and produce a clear winner without needing an actual race lobby — a judged comparison, a chase you either close or don't, or a route both players run separately and compare afterward.
- Convoy escort — one player drives a "VIP" vehicle, others escort and block interference along a set route; the escort fails if the VIP vehicle takes visible damage before the route's end. Local.
- Chase and escape — one player gets a head start, the other tries to close the gap before a set distance runs out. Local.
- The taxi-fare relay — one player plays fare, the other drives them between named points as fast as safely possible. Tourist.
- The mirror run — both players run the identical route separately, then compare share cards to settle who did it better. Tourist.
Spin the generator for a dare to run alongside any of these 25, or see every driving and stunt dare in the Wheels category.
How to score a driving challenge
Time it with a phone stopwatch rather than the in-game clock if you're logging attempts seriously, and agree penalties before you start — a flat time addition per collision or rule break works better than an instant fail for anything but the strictest Menace-tier picks. Whichever penalty structure you settle on, write it down once rather than deciding it fresh after the first borderline case comes up; a group that agrees the rule in the moment, right after someone's run just ended, tends to land on whatever favours that person rather than what the group actually wanted going in. A simple points table (attempt number, time, penalties, net result) is enough for most groups, and the share card doubles as a receipt for any "did that actually count" argument afterward. For the stunt group specifically, agree in advance whether a landing that clips scenery but doesn't end the run counts as clean or as a penalty — it's the single most common source of disagreement once a jump gets replayed from a screenshot.
Driving in GTA 6
Car racing, dirt racing, dirt biking and rentable e-scooters are all among Rockstar's own confirmed GTA 6 activities, covered in more depth in this site's confirmed side-activities post. That's enough confirmed variety already that this page's five challenge groups should translate fairly directly once GTA 6 is actually out, even before anything else about its vehicles is confirmed. Handling, damage models, exact vehicle count and anything beyond those four confirmed activities remain unconfirmed, and this page won't guess ahead of an official announcement.
Spin a Wheels dare
Spin the generator for a random Wheels-category dare once you've picked a challenge from this page to pair it with — the two together tend to produce a more memorable session than either alone, since a dare adds a single specific twist while the challenge supplies the structure and the win condition around it.
FAQ
What are good driving challenges in GTA 5?
A route, a restriction and a clear fail condition make a good one. The 25 challenges on this page cover stunts, driving restrictions, long routes, drift and control tests, and multiplayer formats — pick by category rather than trying to rank them against each other.
Where are the stunt jumps in GTA 5?
GTABase and GTA Wiki both maintain full stunt-jump location lists with maps and exact counts — this page doesn't repeat that count here, since it changes with how a source defines a "stunt jump" and isn't this page's job to re-verify.
How do you drift in GTA 5?
Handbrake into a turn at speed and feather the throttle through it — car handling varies by vehicle class, so the drift and control challenges on this page are written to work with whatever rear-wheel-drive-leaning car you've already got rather than a specific named model.
What's the hardest driving challenge?
Of the 25 here, the no-braking restriction and the rooftop-to-rooftop stunt gap tend to end attempts fastest — one removes your main tool for correcting a mistake, the other has almost no room for one at all.
Can you race with friends without a race mode?
Yes — the multiplayer driving formats on this page (convoy escort, chase-and-escape, taxi-fare relay, mirror run) all work as freeroam house rules with a judged winner, no race-mode lobby required.
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